The Zula Force Remote Learning Kit contains all the materials needed for your K-5 students to have engaging hands-on STEM experiences in their homes.
The kit has three missions through which students will explore the power of force. In one mission, students will find out about inertia and gravity by experimenting with moving objects. Students will explore friction in another mission by moving beanbags over different surfaces. In another mission, students will learn about Newton’s Laws by experimenting with beanbags and a spring scale and toy cars. Each mission contains multiple hands-on activities.
Mission activity guides are easy to follow, allowing teachers or parents to guide students through the activities virtually or in person.
All the materials needed for all activities are included in the kit:
- Science Journal
- Copy Paper
- Index Cards
- Craft Foam Sheet
- Felt Sheet
- Shelf Liner Strip
- Wax Paper
- Small Plastic Bowl
- Wooden Discs
- Measuring Tape
- Toy Top
- Pull-Back Car
- Wooden Car
- Washi Tape
- Rubber Bands
- Smoothie Straw
- Fidget Spinner
- Spring Scale
- Activity Printouts
These Next Generation Science Standards are covered in the Force Remote Learning Kit:
K-PS2-1 – Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
K-PS2-2 – Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
2-PS1-2 – Analyze data obtained from testing different materials to determine which materials have the properties that are best suited for an intended purpose.
3-PS2-1 – Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
3-PS2-2 – Make observations and/or measurements of an object’s motion to provide evidence that a pattern can be used to predict future motion.
5-PS2-1 – Support an argument that the gravitational force exerted by Earth on objects is directed down.
K-2-ETS1-2 – Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
3-5-ETS1-2 – Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.